This will grant access to the hallways leading to the two chambers hosting the ship’s weak points. As an attacker, you need to fight your way out of the hangar and breach the first line of defense by overriding one of two security consoles. Independent of the faction being invaded, the ways to go about the objectives are similar. The dagger-like Republic Attack Cruiser, on the other hand, features its own unique areas, such as the cargo bay and reactor core chambers. Inside the Separatist Dreadnought, you’ll see MTTs painted with the Separatist grey and blue color scheme, fight throughout the droid deployment bay, and attack or defend the ship’s weak points: the cooling vent chambers. The layout and look of the two ships are, as you would expect, meticulously modelled to represent the two Clone Wars-era factions. The AI troops will stay grounded, leaving the close-quarters Invasion Phase to be fought between players exclusively. Attacking as the clones and the heroes of the Clone Wars, you’ll take on the Separatist Dreadnought, while on the side of the Separatists and villains, you’ll be looking to abolish the Republic Attack Cruiser. The mission is now to destroy – or crush the invaders’ attempt at doing so – the capital ship from the inside. Once the transport shuttle boarding timer runs out, a cinematic sequence will depict the transports ascending with the attackers to invade the Republic Attack Cruiser or the Separatist Dreadnought. Consequentially, the defenders must do everything they can to stop the other side from strengthening their invasion force. The total amount of tickets feeds into how many reinforcements the attackers have at their disposal in the upcoming Invasion Phase. For each attacker managing to run the gauntlet and embark on any of the shuttles, additional tickets are given. The struggle for area control now turns into a race towards two incoming transport shuttles. Once a side has mustered enough reinforcements – thus winning the Ground Phase and becoming attackers – they’ll be given a shot at invading the enemy capital ship. The reinforcements are represented by tickets added to your team’s progress bar. Hold on, did we just announce the presence of AI controlled troopers in Capital Supremacy? That’s right, for the first time in any PVP mode in Star Wars Battlefront II, AI ground troops will battle alongside and against you, contest the command posts, and be additional targets for the players to rain fire upon – upping the intensity of the combat even more!īy capturing and controlling most of the command posts in the Ground Phase, your team gains reinforcements. It’s an intense and open-ended conflict, where you can utilize a wide array of tactics, trooper classes, land vehicles, reinforcement units, and hero characters to attack and defend different areas across the surface. Two teams of 20, aided by 12 additional non-human, AI controlled troopers on each side, fight to control a majority of five command posts on the ground. They enter an open-ended warzone accompanied by vicious blaster fire, calculating droids, and morale-boosting rallying cries. The looming capital ships overlook the scenery where players deploy into the thick of the Clone Wars. Now, let’s dig into how a round of Capital Supremacy goes down. Make sure to read our deep-dive for full coverage on the elite operatives. Two additional reinforcement units join the battle as well – the Infiltrator class Republic ARC Trooper and Separatist BX Commando Droid. Starting March 26, the forces of the Galactic Republic and Separatists clash in Capital Supremacy* – an immersive, Clone Wars-era authentic experience in Star Wars™ Battlefront™ II – where non-linear ground battles fuse with the thrill of invading capital ships and taking them down.Īlong with the update, we’re releasing our latest location, Pipeline Junction West on Geonosis, plus the Separatist Dreadnought and Republic Attack Cruiser capital ship interiors – all serving as settings to the dynamic and tactical warfare of Capital Supremacy.
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